Job_on_project_The Art of War
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Job_on_project_The Art of War
Greeteings!
I`m new one, so that`s why i`m didnt known this topic was created already or not.
I`m asked about jobs available. Did u need one more Russian Voice Actor and mapper? I`m was and still Cold-War-Crisis USSR Voice actor and also i`m made some few missions (like USA04: One Still Alive) for CWC and multiplayer maps (I`m hosted alternative Skleni`s(CWC mapper) Cooperative multiplayer map named SK_Co-op).
Anyway wait u answer
Thanks maximka123
I`m new one, so that`s why i`m didnt known this topic was created already or not.
I`m asked about jobs available. Did u need one more Russian Voice Actor and mapper? I`m was and still Cold-War-Crisis USSR Voice actor and also i`m made some few missions (like USA04: One Still Alive) for CWC and multiplayer maps (I`m hosted alternative Skleni`s(CWC mapper) Cooperative multiplayer map named SK_Co-op).
Anyway wait u answer
Thanks maximka123
Re: Job_on_project_The Art of War
awesome!
welcome to the TAOW community
i think that we certainly need your help, especialy for the russian voices
greetz
welcome to the TAOW community
i think that we certainly need your help, especialy for the russian voices
greetz
AgustaBE- 2nd Lieutenant
- Posts : 317
Join date : 2008-11-15
Age : 31
Location : Belgium
Re: Job_on_project_The Art of War
Nice to Here it
Anyway if u have wish and some work for me please sand massege to noble-88@mail.ru
P.S. I`m will fully IDLE in July
Anyway if u have wish and some work for me please sand massege to noble-88@mail.ru
P.S. I`m will fully IDLE in July
Re: Job_on_project_The Art of War
good
thanks in advance and once again welcome to the TAOW community
thanks in advance and once again welcome to the TAOW community
AgustaBE- 2nd Lieutenant
- Posts : 317
Join date : 2008-11-15
Age : 31
Location : Belgium
Re: Job_on_project_The Art of War
maximka123 wrote:Greeteings!
I`m new one, so that`s why i`m didnt known this topic was created already or not.
I`m asked about jobs available. Did u need one more Russian Voice Actor and mapper? I`m was and still Cold-War-Crisis USSR Voice actor and also i`m made some few missions (like USA04: One Still Alive) for CWC and multiplayer maps (I`m hosted alternative Skleni`s(CWC mapper) Cooperative multiplayer map named SK_Co-op).
Anyway wait u answer
Thanks maximka123
This is excellent news!
Many thanks for supporting The Art of War Project
maximka123 wrote:Nice to Here it
Anyway if u have wish and some work for me please sand massege to noble-88@mail.ru
P.S. I`m will fully IDLE in July
Many thanks mate , the team is immensely grateful with your assistance, we will definitely need help with the Russian voice acting (specially since Russia is a major faction).
At the moment, The Art of War isn't still on the voice acting phase (we're still building and coding the main factions, many vehicles, their variants and units are still being currently prepared) but when they're ready we would be immensely grateful with your voice acting assistance, The Art of War Team will contact you when we have new updates on this
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Job_on_project_The Art of War
That's great... I'm sure you will be a big help for TAOW Team! Thanks! I'm sure that TAOW will become successful because of supporters like you... Hail to TAOW!
F-35 Lightning II- Master Sergeant
- Posts : 97
Join date : 2009-01-07
Re: Job_on_project_The Art of War
Yes, tanks for u are all guys!
And Also remember than i`m learn C&C:Genereals ZH mapping
And if i`m may help to your in coding, tell me this, cuz i`m knwon about coding some things
And Also remember than i`m learn C&C:Genereals ZH mapping
And if i`m may help to your in coding, tell me this, cuz i`m knwon about coding some things
Re: Job_on_project_The Art of War
Many thanks
The Art of War will eventually use a special mapmaker (with a lot of new stuff like new buildings and map objects) in addition, older Zero Hour mapmaker objects will receive brand new "cosmetic upgrades" (resizing, new textures and skins for example) before they are included in the updated TAOW Mapmaker (so ZH's content looks it's best before being used in TAOW)
The Art of War will eventually use a special mapmaker (with a lot of new stuff like new buildings and map objects) in addition, older Zero Hour mapmaker objects will receive brand new "cosmetic upgrades" (resizing, new textures and skins for example) before they are included in the updated TAOW Mapmaker (so ZH's content looks it's best before being used in TAOW)
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Job_on_project_The Art of War
Snake wrote:Many thanks
The Art of War will eventually use a special mapmaker (with a lot of new stuff like new buildings and map objects) in addition, older Zero Hour mapmaker objects will receive brand new "cosmetic upgrades" (resizing, new textures and skins for example) before they are included in the updated TAOW Mapmaker (so ZH's content looks it's best before being used in TAOW)
I`m talking that i`m make maps and mission not olnly ZH, i`m made mission and maps for Cold-War-Crisis(CWC) which also have new gameplay, specific factions, scripts and buildings and finaly this is also total converion of ZH, if u wanna i`m may give u my two last maps, one is mission for USA faction, second is new type of gameplay in ZH/CWC like scenario multiplayer game. This includes 4 human players, two USA players and two USSR players. Roled game one player for example from USSR may build ground units (like T-72, BMP-2, BRDM-2 and so on), infantry and Helicopters his named Assault guy and his main objects is protected base, caupture flags (recourses(supply) in CWC) and finaly attack enemy, than second player in team USSR for example can build infantry, aircrafts and helicopters and some support vehicles like 2s1"gvozdika", BM-21 "Grad", Shilka, BMP-2 and his rolle(main object) to give support from air to assualt(first) player and so on. I`m may said that this new game type is perfect, amazing and more better than game in original skirmish battle.
Sum Up: if u wanna i`m may give u this maps to test how i`m in mapping/scripting and ofcause for this u need to download CWC mod
Re: Job_on_project_The Art of War
maximka123 wrote:Snake wrote:Many thanks
The Art of War will eventually use a special mapmaker (with a lot of new stuff like new buildings and map objects) in addition, older Zero Hour mapmaker objects will receive brand new "cosmetic upgrades" (resizing, new textures and skins for example) before they are included in the updated TAOW Mapmaker (so ZH's content looks it's best before being used in TAOW)
I`m talking that i`m make maps and mission not olnly ZH, i`m made mission and maps for Cold-War-Crisis(CWC) which also have new specific factions, scripts and buildings and so on, if u wanna i`m may give u my two last map, one is mission for USA faction, second is new type of gameplay in ZH/CWC like scenario multiplayer game. This includes 4 human players, two USA players and two USSR players. Roled game one player for example from USSR may build ground units (like T-72, BMP-2, BRDM-2 and so on), infantry and Helicopters his named Assault guy and his main objects is protected base, caupture flags (recourses(supply) in CWC) and finaly attack enemy, than second player in team USSR for example can build infantry, aircrafts and helicopters and some support vehicles like 2s1"gvozdika", BM-21 "Grad", Shilka, BMP-2 and his rolle(main object) to give support from air to assualt(first) player and so on. I`m may said that this new game type is perfect, amazing and more better than game in original skirmish battle.
Sum Up: if u wanna i`m may give u this maps to test how i`m in mapping/scripting and ofcause for this u need to download CWC mod
Excellent , many thanks
I would like to ask permission to use those maps for testing purposes if possible.
Those maps have a specific name?
One of the main differences in The Art of War maps is that no base-building space is required (vehicles will be called in from the outside instead of being "built" on site like in Generals).
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Job_on_project_The Art of War
Yes maps have specific name mission name is "USA04: One Still Alive" and likn for this mission http://www.moddb.com/mods/cold-war-crisis/addons/usa04-one-still-alive i`m Credits by maximka123
scenario map named : "SK_CO-Op" http://files.filefront.com/SK+Co+Oprar/;13815079;/fileinfo.html.
But like i`m say u need to download CWC mod, cuz this both mission work on CWC mod, not in original ZH and so on.
And last what u are wrote, as i`m understood u rigth in TAOW units will be spawned to players? so this is also i`m may do, it`s not a problem
scenario map named : "SK_CO-Op" http://files.filefront.com/SK+Co+Oprar/;13815079;/fileinfo.html.
But like i`m say u need to download CWC mod, cuz this both mission work on CWC mod, not in original ZH and so on.
And last what u are wrote, as i`m understood u rigth in TAOW units will be spawned to players? so this is also i`m may do, it`s not a problem
Re: Job_on_project_The Art of War
maximka123 wrote:Yes maps have specific name mission name is "USA04: One Still Alive" and likn for this mission http://www.moddb.com/mods/cold-war-crisis/addons/usa04-one-still-alive i`m Credits by maximka123
scenario map named : "SK_CO-Op" http://files.filefront.com/SK+Co+Oprar/;13815079;/fileinfo.html.
But like i`m say u need to download CWC mod, cuz this both mission work on CWC mod, not in original ZH and so on.
Will do, many thanks
maximka123 wrote:And last what u are wrote, as i`m understood u rigth in TAOW units will be spawned to players? so this is also i`m may do, it`s not a problem
Yup, normally each player will start with a certain spawn point (a sort of a "control flag"), players can then call in Mobile Command Vehicles which will be able to call further reinforcements like vehicles or infantry.
Infantry is normally deployed by transport aircraft (plane or helicopter) and vehicles are normally called in via airdrop (transport aircraft) or simply through land (from outside the map).
The Art of War will place a lot of emphasis on a mobile battlefield (commanded from mobile command vehicles), in addition we're going to include a "Naval Mode".
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Job_on_project_The Art of War
Will there be "Radio Men" that can call in airstrikes. This is kind of a shroud question. You can't hit what you cant see so will the satellite remove the shroud completely or will it be more exploratory? (Where you would actually make use of infantry as eyes on the ground.)
Jarhead- 1st Lieutenant
- Posts : 408
Join date : 2008-12-31
Re: Job_on_project_The Art of War
In a sense, yeah.
Certain infantry units will be able of calling in a wide variety of air support (among other options).
Certain infantry units will be able of calling in a wide variety of air support (among other options).
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
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