Unit Flexability?
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Unit Flexability?
As Most of us know Just about any piece of equipment in a Modern Military can take on multiple roles. So i was curious as to how or if this will be used ingame. I. E. say the player has some Aircraft at his disposal (such as the F-16 or MiG-29) will the have only one weapon suit or will the player be able to switch between A2G or A2A weapon payloads depending on the situation. Or Maybe tanks and IFVs will be able to switch rounds for different targets.
JNT11593- Sergeant
- Posts : 24
Join date : 2010-01-03
Re: Unit Flexability?
Yeah that was our original plan with ZH. But in CNC3 we found this to be more complicated. Aircraft are able to change their payloads while at base but we decided to make the armor automatically chose HE and AP rounds depending on the target. Ex: Armor Piercing (like SABOT) for enemy tanks and other armor, High explosive on buildings and the m240 coax on infantry. Note: i'm using the current abrams loadout as an example.
Re: Unit Flexability?
Sounds all good. That sounds like some tricky coding with the Armor being able to identify a type of target and automatically use the right round. But it sounds like this mod will have good AI.
JNT11593- Sergeant
- Posts : 24
Join date : 2010-01-03
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