Civilian Buildings
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Snake
SnickersSatisfies
6 posters
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Civilian Buildings
Will there be a complete new set of civilian buildings? ZH buildings were a we bit small, especially compared to infantry. Also, is there a possibility of making the buildings destructable in different sections (a part of the building is destroyed, but the majority of the building remains intact). And, will infantry units be able to breach these buildings...even with enemies inside? Sounds a little to much for the game engine...but is it possible?
thanks
thanks
SnickersSatisfies- Private
- Posts : 2
Join date : 2009-03-11
Re: Civilian Buildings
Cheers SnickersSatisfies, welcome to the TAOW Forums
Yup, a lot of brand new building will be made for TAOW, in fact, once the mod is released (possibly a bit after the demo version), we'll start new and specific mapping threads where people can ask for help about the worldbuilder or send us their own 3D building models for possible inclusion in the mapmaker (we'll have our own mapmaker modification to include all the new stuff and to better suit TAOW).
We might use ZH buildings and content as well (scenery objects), but those will be enhanced and "modernized" (rescaled buildings, brand new textures, more realistic skins, etc ).
Very large buildings can have multiple sections which can be separately destroyed (kinda like large destructible blocks) though I'm afraid the game engine won't allow for a single building to be destroyed on different and specific sections (like a higher storey level for example).
About breaching, we're still trying to include some new logics in this field (some experimental theories) so I'm afraid I can't still go into specifics about it (the team is still analyzing it ).
Will there be a complete new set of civilian buildings? ZH buildings were a we bit small, especially compared to infantry.
Yup, a lot of brand new building will be made for TAOW, in fact, once the mod is released (possibly a bit after the demo version), we'll start new and specific mapping threads where people can ask for help about the worldbuilder or send us their own 3D building models for possible inclusion in the mapmaker (we'll have our own mapmaker modification to include all the new stuff and to better suit TAOW).
We might use ZH buildings and content as well (scenery objects), but those will be enhanced and "modernized" (rescaled buildings, brand new textures, more realistic skins, etc ).
Also, is there a possibility of making the buildings destructable in different sections (a part of the building is destroyed, but the majority of the building remains intact). And, will infantry units be able to breach these buildings...even with enemies inside? Sounds a little to much for the game engine...but is it possible?
Very large buildings can have multiple sections which can be separately destroyed (kinda like large destructible blocks) though I'm afraid the game engine won't allow for a single building to be destroyed on different and specific sections (like a higher storey level for example).
About breaching, we're still trying to include some new logics in this field (some experimental theories) so I'm afraid I can't still go into specifics about it (the team is still analyzing it ).
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Civilian Buildings
welcome
if you want a list of all the vehicles, you can take a look here:
https://taow.forumotion.com/member-s-access-f5/the-art-of-war-vehicle-table-t122.htm
and the members access:
https://taow.forumotion.com/member-s-access-f5/
grtz
if you want a list of all the vehicles, you can take a look here:
https://taow.forumotion.com/member-s-access-f5/the-art-of-war-vehicle-table-t122.htm
and the members access:
https://taow.forumotion.com/member-s-access-f5/
grtz
AgustaBE- 2nd Lieutenant
- Posts : 317
Join date : 2008-11-15
Age : 31
Location : Belgium
Re: Civilian Buildings
Welcome to the motley crew Snickers...
Have fun dude
Have fun dude
Tusker2Zero- General [Moderator]
- Posts : 430
Join date : 2008-11-21
Location : Nashville, TN USA
Re: Civilian Buildings
Snickers has a good point, having bridges that are destructable would definately add to the game. Especially if it being down means you have to take the long way to get to your enemy. There are countless reasons to include destructable bridges. If codeable an absolute must.
Jarhead- 1st Lieutenant
- Posts : 408
Join date : 2008-12-31
Re: Civilian Buildings
Absolutely, destructible bridges are very important map objects (I'd say we'll have both destructible and indestructible models available for mappers to use).
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Civilian Buildings
Sorry that I took a while to respond (computer problems). Thanks for the replies! It's not common for me to get reponses on forums. Anyways, the topic.
Let's say there's some infantry in a building and a tank comes along and fires on the building. Could the infantry's health get affected by that (along with the building)?
I like the idea of destructable bridges. That's something I've always wanted in Generals.
Let's say there's some infantry in a building and a tank comes along and fires on the building. Could the infantry's health get affected by that (along with the building)?
I like the idea of destructable bridges. That's something I've always wanted in Generals.
SnickersSatisfies- Private
- Posts : 2
Join date : 2009-03-11
Re: Civilian Buildings
SnickersSatisfies wrote:Sorry that I took a while to respond (computer problems). Thanks for the replies! It's not common for me to get reponses on forums.
No prob mate , we'll try to respond as soon as possible
SnickersSatisfies wrote:Let's say there's some infantry in a building and a tank comes along and fires on the building. Could the infantry's health get affected by that (along with the building)?
Yup, though there won't be a visible health bar on garrisoned infantry, garrisoned soldiers can be killed while inside a building (by being sniped, by being hit by certain weapons, etc.), it'll usually depend on a probability (mostly random).
For example, let's say my mobile howitzer is firing on some enemy infantry which is garrisoned on a building, depending on a certain probability some of the enemy holed up soldiers might be wounded or killed (and some may not).
SnickersSatisfies wrote:I like the idea of destructable bridges. That's something I've always wanted in Generals.
I think we did some experiments about destructible bridges a few weeks ago (I think that those tests went very well ).
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Civilian Buildings
I do like the idea of destructible bridges more realistic.
It would be a nice addition if the bridges were repairable.
It would be a nice addition if the bridges were repairable.
Pathfinder- Master Sergeant
- Posts : 85
Join date : 2009-03-04
Location : NC, US
Re: Civilian Buildings
... and if the enemy AI can come along and repair the bridge, that would be nice. Not like C&C3 TW where more times than not the AI doesn't send anyone to repair it.Pathfinder wrote:... It would be a nice addition if the bridges were repairable.
Tusker2Zero- General [Moderator]
- Posts : 430
Join date : 2008-11-21
Location : Nashville, TN USA
Re: Civilian Buildings
Let's hope it is possible, if it isn't then we'll give mappers a note about destructible bridges on the new Mapmaker Tutorial.
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Civilian Buildings
Heh sorry for bringing back an old topic but.
I hope you guys do get rid of those annoying little gray sticks that pop out of the buildings when infantry inside fire.
I hope you guys do get rid of those annoying little gray sticks that pop out of the buildings when infantry inside fire.
Pathfinder- Master Sergeant
- Posts : 85
Join date : 2009-03-04
Location : NC, US
Re: Civilian Buildings
Absolutely
Those sticks will be completely removed in TAOW.
We do want to modify the garrison system so hopefully soldiers will be actually visible while firing from the buildings (that is to go alongside a redesign and increase in size of the building models).
However since there are certain limitations we're unsure at this time (since we aren't working on that coding part at the moment).
Those sticks will be completely removed in TAOW.
We do want to modify the garrison system so hopefully soldiers will be actually visible while firing from the buildings (that is to go alongside a redesign and increase in size of the building models).
However since there are certain limitations we're unsure at this time (since we aren't working on that coding part at the moment).
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
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