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When a beta version?

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Post  jibesiss Mon Oct 20, 2008 8:53 am

When will have a béta version of this fantastic mod?
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Post  Snake Mon Oct 20, 2008 11:57 am

The team has been considering to release a beta/demo version lately, however we don't have an actual release date as of this moment.

Whenever we have the release date we will keep everyone informed (via Update).


L'équipe avait considéré libérer une bêta/démo version une récemment, toutefois nous n'avons pas une date de parution réelle en date de ce moment.

Nous tiendrons chacun au courant concernant de nouveaux bêtas développements.
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Post  jibesiss Mon Oct 20, 2008 12:12 pm

a d'accord,si vous avez besoin d'aide je peux vous aider.Je ne suis pas très fort en informatique mais si vous me donnez des missions a ma hauteur je me ferai une joi de vous aidez..Je suis en vacance une semaine Very Happy

Ajjright.If you have need help I can help you.I am not good in informatic but i can do all the thing about the game..I am in holidays Very Happy
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Post  Snake Mon Oct 20, 2008 12:32 pm

Cela est grandement appréciée. Un grand merci! sunny

L'équipe va bientôt publier un nouveau document qui va nommer un grand nombre de nouvelles choses TAOW va avoir.
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Post  Marc15yo [Admin] Mon Oct 20, 2008 3:14 pm

thanks for ur help, greatly appreciate it.
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Post  Squadleader Wed Jan 14, 2009 1:11 pm

i really will see the pics of the soldiers

and a beta version its a big request :-(
i cant wait longer:D:D:D

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Post  Tusker2Zero Wed Jan 14, 2009 6:20 pm

Squadleader wrote:i really will see the pics of the soldiers
It's a work in progress. You can see the beginnings a basic soldier here:
https://taow.forumotion.com/member-s-access-f5/the-official-infantry-topic-of-the-art-of-war-t121.htm

It's just one of many different types of soldiers the game will offer.

Squadleader wrote:and a beta version its a big request :-(
i cant wait longer:D:D:D
I can't wait either, but both of us are going to have to try and wait for it. lol!

The team has put out their first mega update [a posting (a sneek peek) on what's been done so far] on the forum, and has promised a second mega-update sometime in the near future.

Hope this helps answer your questions.


Last edited by Tusker2Zero on Wed Jan 14, 2009 6:22 pm; edited 1 time in total (Reason for editing : Forgot the link. Darn it!)
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Post  Snake Wed Jan 14, 2009 6:24 pm

sunny We are preparing a beta version for release as soon as possible.

The beta versions will be sort of individual "presentations" of the factions on special missions which aren't relationed with the campaign story (so the players can try out the new inclusions When a beta version? 326214 ).
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Post  Snake Wed Jan 14, 2009 6:28 pm

Thanks Tusker Thumbs Up!

The Second Mega Update is very close to presentation, we were to have presented it a long time ago (about one and a half month ago), but I'm afraid that some technicalities have prevented us from doing so, even so, it'll be out in the very near future Cool

We'll post it on the these forums before anywhere else on the net.
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Post  Squadleader Thu Jan 15, 2009 5:21 am

ohhhhhhh damn the solider looking damnnnnnn gooooooood

one question do they wear bags???like the real solider

and it would be cool if they are black and white skin solider:D:D:D

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Post  Jarhead Thu Jan 15, 2009 8:16 am

Not sure but I think Marc has already done that. Skin color, not sure about bags.
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Post  Snake Thu Jan 15, 2009 8:35 am

Squadleader wrote:ohhhhhhh damn the solider looking damnnnnnn gooooooood

one question do they wear bags???like the real solider

and it would be cool if they are black and white skin solider:D:D:D
Jarhead wrote:Not sure but I think Marc has already done that. Skin color, not sure about bags.

Yup, there will be several skin tones for soldiers (white and black soldiers for example) among many others.

Just to give an estimative, there will be hundreds of soldier models sunny
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Post  Squadleader Thu Jan 15, 2009 10:11 am

snake:D:D coolllllllllllllll

the soldier have to wear bags and grenades loike in the main pic

where the american soldier the eu solider and the russiasolider is shown uu know what i meann pls:-)

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Post  Snake Fri Jan 16, 2009 7:04 am

Squadleader wrote:snake:D:D coolllllllllllllll

the soldier have to wear bags and grenades loike in the main pic

Don't worry, realism is a focus so soldiers will carry the standard fighting gear Thumbs Up!

Squadleader wrote:where the american soldier the eu solider and the russiasolider is shown uu know what i meann pls:-)

Sorry, the soldiers are still being "built", when they are prepared we'll release extra images (check that infantry thread for the latest releases and info about our infantry).
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Post  Squadleader Fri Jan 16, 2009 8:21 am

ok np man u guys have the same ideas like i have got for zero hour the last 4 years:-) thx for that

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Post  Snake Fri Jan 16, 2009 8:40 am

We are including many experimental ideas (which weren't included to such a large extent in other projects), you know when we talk about this new "randomizer" logic?

Remember Zero Hour's GLA Technicals? There were 3 different models. (a van, a jeep and a car)

The Randomizer will do the same with infantry (that's basically why there will be soldiers with different skin tones/colors, different gear (like helmets, and hopefully glasses Cool! ) among many others.
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Post  Squadleader Fri Jan 16, 2009 9:17 am

damn i have to say as i see aow at first i have think that irak global conflcit is better but i was wrong!!! ur mod is damn good and i thnik nobody will ever make a better mod then this mod

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Post  Snake Fri Jan 16, 2009 9:23 am

Many thanks Thumbs Up!

There'll be a loooot of new things which will appear (some of which weren't never included in any project so far), it's a lot to explain, but you'll see what I meant when you play it yourself Cool
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Post  Squadleader Fri Jan 16, 2009 9:34 am

Very Happy:D ey snake (ive send u a pm but i scared that u dont read it:D:D:D:)

have i to capture the flags to build the soldiers etc.

and how about the money??how do u do

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Post  Snake Fri Jan 16, 2009 9:41 am

Just replied to the PM Cool

Well, there will be many ways, you can capture tactical locations (like cities), complete special secondary objectives (during skirmishes) among many others.

Secondary objectives will vary greatly, on this thread, for example, we are discussing a possible inclusion of a new idea:

https://taow.forumotion.com/member-s-access-f5/un-structure-and-specialized-control-points-idea-t191.htm

The new "money" is called RP (Reinforcement Points).
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Post  Squadleader Fri Jan 16, 2009 10:00 am

yeah i have see:D:D:D:

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Post  AgustaBE Tue Jan 27, 2009 2:34 am

nice cheers

Snake, have any idea yet when the 2nd and 3rd mega update will appear?
Since I guess that after the 3rd one a beta version won't stay away for long bounce

When a beta version? 386875 When a beta version? 225471

greetz Thumbs Up!
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Post  Pyrospastiac Tue Jan 27, 2009 3:45 am

the secondary objectives during campaign are gonna be difficult to put in.
when i played CWCs "Advanced Skirmish" mode, i couldn't find a scrap of difference to standard skirmishes. it was only later on i found out in forums that they include a downed pilot who spawns at a random location who you can save for sum extra bucks, and you can get a convoy called in once for some more extra cash.
those arent secondary objectives!!! Evil or Very Mad they give a little cash, and they aren't anounced clearly at the start of a match with breifing or anything!
single player campaign missions always include good secondaries with real rewards, not so much skirmishes.
so if you guys plan to do secondaries in TAOW, i beg you, please make them more complex!!!
make them require more effort to acheive, give bigger rewards than just spare cash, and please make sure they're stated at the start of the match so it's not just a standard skirmish!!!

tough road ahead, but this mod hasn't let me down so far! Thumbs Up!
keep the great work comin! -pyro
Rock on!
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Post  Tusker2Zero Tue Jan 27, 2009 11:55 am

Pyrospastiac wrote:the secondary objectives during campaign are gonna be difficult to put in.
when i played CWCs "Advanced Skirmish" mode, i couldn't find a scrap of difference to standard skirmishes. it was only later on i found out in forums that they include a downed pilot who spawns at a random location who you can save for sum extra bucks, and you can get a convoy called in once for some more extra cash.
those arent secondary objectives!!! Evil or Very Mad they give a little cash, and they aren't anounced clearly at the start of a match with breifing or anything!
single player campaign missions always include good secondaries with real rewards, not so much skirmishes.
so if you guys plan to do secondaries in TAOW, i beg you, please make them more complex!!!
make them require more effort to acheive, give bigger rewards than just spare cash, and please make sure they're stated at the start of the match so it's not just a standard skirmish!!!

tough road ahead, but this mod hasn't let me down so far! Thumbs Up!
keep the great work comin! -pyro
Rock on!
I do like the idea of SAR of down pilots. It would make for a fairly good secondary excursion. I also agree that it should be more complex somehow, and not just be a gimme.
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Post  Snake Tue Jan 27, 2009 5:57 pm

F-16FightingFalcon wrote:nice cheers

Snake, have any idea yet when the 2nd and 3rd mega update will appear?
Since I guess that after the 3rd one a beta version won't stay away for long bounce

When a beta version? 386875 When a beta version? 225471

greetz Thumbs Up!

The Second Mega Update is getting MUCH closer Twisted Evil , we still don't have a specific release date, but a lot of new stuff is being prepared (to make up for the delay) Twisted Evil

Pyrospastiac wrote:the secondary objectives during campaign are gonna be difficult to put in.
when i played CWCs "Advanced Skirmish" mode, i couldn't find a scrap of difference to standard skirmishes. it was only later on i found out in forums that they include a downed pilot who spawns at a random location who you can save for sum extra bucks, and you can get a convoy called in once for some more extra cash.
those arent secondary objectives!!! Evil or Very Mad they give a little cash, and they aren't anounced clearly at the start of a match with breifing or anything!
single player campaign missions always include good secondaries with real rewards, not so much skirmishes.
so if you guys plan to do secondaries in TAOW, i beg you, please make them more complex!!!
make them require more effort to acheive, give bigger rewards than just spare cash, and please make sure they're stated at the start of the match so it's not just a standard skirmish!!!

tough road ahead, but this mod hasn't let me down so far! Thumbs Up!
keep the great work comin! -pyro
Rock on!

Thanks Thumbs Up! , well I've been thinking of a plan which will hopefully create a specialized TAOW Mapper Team (which will directly collaborate with the main TAOW Team) to hopefully create solid and complex secondary objectives (in addition to creating a more suited and adaptable Worldbuilder).

Tusker2Zero wrote:
Pyrospastiac wrote:the secondary objectives during campaign are gonna be difficult to put in.
when i played CWCs "Advanced Skirmish" mode, i couldn't find a scrap of difference to standard skirmishes. it was only later on i found out in forums that they include a downed pilot who spawns at a random location who you can save for sum extra bucks, and you can get a convoy called in once for some more extra cash.
those arent secondary objectives!!! Evil or Very Mad they give a little cash, and they aren't anounced clearly at the start of a match with breifing or anything!
single player campaign missions always include good secondaries with real rewards, not so much skirmishes.
so if you guys plan to do secondaries in TAOW, i beg you, please make them more complex!!!
make them require more effort to acheive, give bigger rewards than just spare cash, and please make sure they're stated at the start of the match so it's not just a standard skirmish!!!

tough road ahead, but this mod hasn't let me down so far! Thumbs Up!
keep the great work comin! -pyro
Rock on!
I do like the idea of SAR of down pilots. It would make for a fairly good secondary excursion. I also agree that it should be more complex somehow, and not just be a gimme.

Agreed, in fact, I think it would be interesting if a secondary objective automatically popped up when one of our pilots ejected when a plane went down (it would be quite interesting if we somehow managed to have a SAR Team conducting the rescue while the adversary team received the objective of capturing or killing the pilot) scratch
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