Naval Mode
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Tusker2Zero
Marc15yo [Admin]
James100
Snake
8 posters
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Naval Mode
This new thread is specially dedicated to the new Naval Mode which TAOW will introduce.
Here we'll also present some of our latest additions.
-----------------------------------------------------------------------------------
Our Current "Naval Mode" Priorities:
(Note that these will change as new updates occur).
1 - To "build" the foundations of the Naval Mode (test maps, first ships, coding, etc.);
2 - Modeling of newer ships / naval units;
3 - Brand new maps (more advanced and expanded);
4 - Building the first functional version of the Naval Mode (stabilized and with a good amount of units, naval surface warfare only);
Later on:
5 - Inclusion of more "exotic" units and logics (subs??? );
Note that we may include a bit of Naval Action during the beta versions (to "increase" the "appetite" ).
Here we'll also present some of our latest additions.
-----------------------------------------------------------------------------------
Our Current "Naval Mode" Priorities:
(Note that these will change as new updates occur).
1 - To "build" the foundations of the Naval Mode (test maps, first ships, coding, etc.);
2 - Modeling of newer ships / naval units;
3 - Brand new maps (more advanced and expanded);
4 - Building the first functional version of the Naval Mode (stabilized and with a good amount of units, naval surface warfare only);
Later on:
5 - Inclusion of more "exotic" units and logics (subs??? );
Note that we may include a bit of Naval Action during the beta versions (to "increase" the "appetite" ).
Last edited by Snake on Tue Jan 20, 2009 10:02 am; edited 5 times in total
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
DDG-1000 Zumwalt-Class Destroyer
United States Navy / United States Marine Corps:
Stealthy and extremely well armed with advanced high technology, armament and features, the DDG-1000 will be the main US Destroyer in TAOW. An aviation deck gives the Zumwalt the capability to carry helicopters / UAV's (Unmanned Air Vehicles) or UCAV's (Unmanned Combat Air Vehicles) which further extends it's already advanced capabilities.
The Mk-57 Vertical Launching System (VLS) modules will give the DDG the ability to fire a great variety of missiles (Anti-Aircraft / Anti-Missile Missiles - Interceptors / Cruise Missiles / Anti-Ship Missiles). The Zumwalt will also have two Mk110 57mm guns which will do the defensive CIWS (Close-In Weapon System) role at point-defense/close ranges.
DDG-1000 Zumwalt-Class Destroyer
Multimission Destroyer
Multimission Destroyer
Stealthy and extremely well armed with advanced high technology, armament and features, the DDG-1000 will be the main US Destroyer in TAOW. An aviation deck gives the Zumwalt the capability to carry helicopters / UAV's (Unmanned Air Vehicles) or UCAV's (Unmanned Combat Air Vehicles) which further extends it's already advanced capabilities.
The Mk-57 Vertical Launching System (VLS) modules will give the DDG the ability to fire a great variety of missiles (Anti-Aircraft / Anti-Missile Missiles - Interceptors / Cruise Missiles / Anti-Ship Missiles). The Zumwalt will also have two Mk110 57mm guns which will do the defensive CIWS (Close-In Weapon System) role at point-defense/close ranges.
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Naval Mode
Here's A Ruissian Aricraft Carrier:
The "Admiral Kuznetsov" :
The "Admiral Kuznetsov" :
James100- General [Moderator]
- Posts : 1294
Join date : 2008-11-09
Age : 44
Re: Naval Mode
Exactly, the Admiral Kuznetsov is the Flagship of the Russian Navy (and is also the only current aircraft carrier that the Russian Navy still uses).
At this time, the Kuznetsov is the Russian Flagship on the Navy Mode.
At this time, the Kuznetsov is the Russian Flagship on the Navy Mode.
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Naval Mode
I was thinking the same thing
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Queen Elizabeth class Future Aircraft Carrier CVF (002)
I'm assuming that future British aircraft carriers have been brought up at some point before:
Queen Elizabeth class
Future Aircraft Carrier CVF (002)
http://www.globalsecurity.org/military/world/europe/cvf.htm
http://www.globalsecurity.org/military/world/carriers.htm
Queen Elizabeth class
Future Aircraft Carrier CVF (002)
http://www.globalsecurity.org/military/world/europe/cvf.htm
http://www.globalsecurity.org/military/world/carriers.htm
Tusker2Zero- General [Moderator]
- Posts : 430
Join date : 2008-11-21
Location : Nashville, TN USA
Re: Naval Mode
Definitely, the Queen Elizabeth Class Carrier will most likely become the EU's Flagship.
About the US Navy, we are going to use the planned Gerald R. Ford Class Aircraft Carrier (more specifically the lead ship of her class, the USS Gerald R. Ford (CVN-78 ).
The USS Gerald R. Ford is going to replace the 'Big E' (USS Enterprise - CVN-65) and will become the Flagship of the US Navy.
The Gerald R. Ford-class carriers are also known as the CVN-21.
The CVN-78 will still use the same hull as the Nimitz Class though.
The aircraft carriers are going to be a huge joint project (maintaining an acceptable polygon count + having a good overall model quality is going to be one heck of a challenge).
About the US Navy, we are going to use the planned Gerald R. Ford Class Aircraft Carrier (more specifically the lead ship of her class, the USS Gerald R. Ford (CVN-78 ).
The USS Gerald R. Ford is going to replace the 'Big E' (USS Enterprise - CVN-65) and will become the Flagship of the US Navy.
The Gerald R. Ford-class carriers are also known as the CVN-21.
The CVN-78 will still use the same hull as the Nimitz Class though.
The aircraft carriers are going to be a huge joint project (maintaining an acceptable polygon count + having a good overall model quality is going to be one heck of a challenge).
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Naval Mode Priorities
Our Current "Naval Mode" Priorities:
1 - To "build" the foundations of the Naval Mode (test maps, first ships, coding, etc.);
2 - Modeling of newer ships / naval units;
3 - Brand new maps (more advanced and expanded);
4 - Building the first functional version of the Naval Mode (stabilized and with a good amount of units, naval surface warfare only);
Later on:
5 - Inclusion of more "exotic" units and logics (subs??? );
Note that we may include a bit of Naval Action during the beta versions (to "increase" the "appetite" ).
1 - To "build" the foundations of the Naval Mode (test maps, first ships, coding, etc.);
2 - Modeling of newer ships / naval units;
3 - Brand new maps (more advanced and expanded);
4 - Building the first functional version of the Naval Mode (stabilized and with a good amount of units, naval surface warfare only);
Later on:
5 - Inclusion of more "exotic" units and logics (subs??? );
Note that we may include a bit of Naval Action during the beta versions (to "increase" the "appetite" ).
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Naval Mode
u r thy king!
Tusker2Zero- General [Moderator]
- Posts : 430
Join date : 2008-11-21
Location : Nashville, TN USA
Re: Naval Mode
Snake wrote:This new thread is specially dedicated to the new Naval Mode which TAOW will introduce.
Here we'll also present some of our latest additions.
-----------------------------------------------------------------------------------
Our Current "Naval Mode" Priorities:
(Note that these will change as new updates occur).
1 - To "build" the foundations of the Naval Mode (test maps, first ships, coding, etc.);
2 - Modeling of newer ships / naval units;
3 - Brand new maps (more advanced and expanded);
4 - Building the first functional version of the Naval Mode (stabilized and with a good amount of units, naval surface warfare only);
Later on:
5 - Inclusion of more "exotic" units and logics (subs??? );
Note that we may include a bit of Naval Action during the beta versions (to "increase" the "appetite" ).
please snake please include submarines !!!!!!!!
^^ greetz
AgustaBE- 2nd Lieutenant
- Posts : 317
Join date : 2008-11-15
Age : 31
Location : Belgium
Re: Naval Mode
We can wait on sub's (would love to see them too). Build the factory before you start producing cans, right? Rock on TAOW!
Jarhead- 1st Lieutenant
- Posts : 408
Join date : 2008-12-31
Re: Naval Mode
Thanks guys , fortunately Tusker called some extra backup (Beng) and Beng found a great way include submarines in ZH
We'll have to define the surface warfare first though (after it's done, we can move on to mod the map.ini with Beng's help ).
Basically, to better accept subs, maps have to be taken to their maximum "depth" (so the subs can submerge). Our first priority though is to create a stable version of Naval Maps (we still have a loooot to do on the coding terms first, not to mention that ships are still being created).
We'll have to define the surface warfare first though (after it's done, we can move on to mod the map.ini with Beng's help ).
Basically, to better accept subs, maps have to be taken to their maximum "depth" (so the subs can submerge). Our first priority though is to create a stable version of Naval Maps (we still have a loooot to do on the coding terms first, not to mention that ships are still being created).
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Naval Mode
I can tell you that Beng's subs kick a$$ in his mods.
Beng has some crazy mad skills when it comes to modding. So with his help, I'm kinda anxious to see what becomes of the new subs in this mod.
Beng has some crazy mad skills when it comes to modding. So with his help, I'm kinda anxious to see what becomes of the new subs in this mod.
Tusker2Zero- General [Moderator]
- Posts : 430
Join date : 2008-11-21
Location : Nashville, TN USA
Re: Naval Mode
I am absolutely enthralled to hear Beng is on the TAOW team! Hes the guy that can make the SEALs work if I had to bet. Thank God.! Seems to me that the next big challenge is the Aircraft Carrier?
Jarhead- 1st Lieutenant
- Posts : 408
Join date : 2008-12-31
Re: Naval Mode
Tusker2Zero wrote:I can tell you that Beng's subs kick a$$ in his mods.
Beng has some crazy mad skills when it comes to modding. So with his help, I'm kinda anxious to see what becomes of the new subs in this mod.
Definitely , huge thanks for asking him Tusker
Jarhead wrote:I am absolutely enthralled to hear Beng is on the TAOW team! Hes the guy that can make the SEALs work if I had to bet. Thank God.! Seems to me that the next big challenge is the Aircraft Carrier?
Completely agreed, man I'm I glad that Beng is helping us (he's the Naval Guru and his help so far has dramatically increased the probability of subs being included ), the next major challenges will be the Aircraft Carrier and Amphibious Assault Ships (specially on the coding level ).
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Naval Mode
Snake wrote:Tusker2Zero wrote:I can tell you that Beng's subs kick a$$ in his mods.
Beng has some crazy mad skills when it comes to modding. So with his help, I'm kinda anxious to see what becomes of the new subs in this mod.
Definitely , huge thanks for asking him TuskerJarhead wrote:I am absolutely enthralled to hear Beng is on the TAOW team! Hes the guy that can make the SEALs work if I had to bet. Thank God.! Seems to me that the next big challenge is the Aircraft Carrier?
Completely agreed, man I'm I glad that Beng is helping us (he's the Naval Guru and his help so far has dramatically increased the probability of subs being included ), the next major challenges will be the Aircraft Carrier and Amphibious Assault Ships (specially on the coding level ).
don't worry snake
everything will be allright believe me u guys are such good modders u will surely make taow the most impressive mod ever built for any game !!!
keep up the good work(so just continue the way ur doing now :p)
rock on
greetz !!!!!!!!!!!!!!!!!!
AgustaBE- 2nd Lieutenant
- Posts : 317
Join date : 2008-11-15
Age : 31
Location : Belgium
Re: Naval Mode
Huge thanks for the support F-16 , we're really appreciated
We hope to include as much new and fresh inclusions as possible
We hope to include as much new and fresh inclusions as possible
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Naval Mode
Hay wait i though you cant have carriers That have aircraft land on them because of something in the code? because in VZH there carrier was a building and could not move
Liberator- Private
- Posts : 2
Join date : 2009-02-19
Age : 30
Location : United Kingdom
Re: Naval Mode
Well, At First We Coudn't,
But Beng, A Coding Guru, And Our Contributor
Has Made Us A Code That Will Allow Us To Include Movable Carriers
But Beng, A Coding Guru, And Our Contributor
Has Made Us A Code That Will Allow Us To Include Movable Carriers
James100- General [Moderator]
- Posts : 1294
Join date : 2008-11-09
Age : 44
Re: Naval Mode
Hehehe, just like James said, our comrade Beng is working on a special code which will able the carrier to be able to move and do it's role
In case of backup we have certain plans to still include Movable Carriers
Expect TAOW to include a lot of experimental ideas and concepts (the kind which you and most C&C Generals players wouldn't expect to find in Zero Hour), many of which are already working and/or passed the test phases
We're including a looot of bold logics, that's for sure
In case of backup we have certain plans to still include Movable Carriers
Expect TAOW to include a lot of experimental ideas and concepts (the kind which you and most C&C Generals players wouldn't expect to find in Zero Hour), many of which are already working and/or passed the test phases
We're including a looot of bold logics, that's for sure
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: Naval Mode
carrier can move? awesome so is it will be the commandcenter in naval map.
Vegantor- Corporal
- Posts : 16
Join date : 2009-03-14
Age : 34
Re: Naval Mode
Exactly, That's Our Idea!
Land: A Command Vehicle Such As The Stryker CV Variant
Air : An AWACS Unit, Such As The E-3, E-4
Sea : Super Carriers, The Flagships
Land: A Command Vehicle Such As The Stryker CV Variant
Air : An AWACS Unit, Such As The E-3, E-4
Sea : Super Carriers, The Flagships
James100- General [Moderator]
- Posts : 1294
Join date : 2008-11-09
Age : 44
Re: Naval Mode
there is going to be ship to generate money right like tanker or something?
Vegantor- Corporal
- Posts : 16
Join date : 2009-03-14
Age : 34
Re: Naval Mode
Do You Mean Fuel?
Or Funds?
If Fuel: At This Point We Want To Create A Re-Fueling And Re-Arming System, But We Aren't 100% Sure About It Because Of The Coding, But We're Currently Fixing This Problem
If Funds: Only Like The Way I Said Before
Or Funds?
If Fuel: At This Point We Want To Create A Re-Fueling And Re-Arming System, But We Aren't 100% Sure About It Because Of The Coding, But We're Currently Fixing This Problem
If Funds: Only Like The Way I Said Before
James100- General [Moderator]
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Join date : 2008-11-09
Age : 44
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