What would be the base defense structure of all faction?
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James100
F-35 Lightning II
6 posters
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What would be the base defense structure of all faction?
We surely not want some bees flying around our base and starting demolished our base structure or tanks and large group infantry swarm our base...
F-35 Lightning II- Master Sergeant
- Posts : 97
Join date : 2009-01-07
Re: What would be the base defense structure of all faction?
F-35 , In TAOW They Will Be No Bases (Which Will Help With The Performance And The Realism)
You Will Start With A Command Vehicle And Start Calling In Units, When You Get More Generals Points
You Will Be Able To Purchase New And More Powerful Useful Units Etc...
But We May Add Some Defense Structures Such As Bunkers, Foxholes, MG Nest, Etc... We're Not Sure Though
You Will Start With A Command Vehicle And Start Calling In Units, When You Get More Generals Points
You Will Be Able To Purchase New And More Powerful Useful Units Etc...
But We May Add Some Defense Structures Such As Bunkers, Foxholes, MG Nest, Etc... We're Not Sure Though
James100- General [Moderator]
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Join date : 2008-11-09
Age : 44
Re: What would be the base defense structure of all faction?
How about the aircraft can we control them? Do the mod have some structures like airfield?
F-35 Lightning II- Master Sergeant
- Posts : 97
Join date : 2009-01-07
Re: What would be the base defense structure of all faction?
No But You Can Capture Neutral Airfields To Land Them So You Can Control Them Faster And Reload Quicker
James100- General [Moderator]
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Re: What would be the base defense structure of all faction?
And Yeah You Can Control Them
James100- General [Moderator]
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Re: What would be the base defense structure of all faction?
Personally, I like C&C3's idea of having infantry squads build sandbag type bunkers. I think this idea could be extended to the other type of bunkers and nests as well.James100 wrote:... But We May Add Some Defense Structures Such As Bunkers, Foxholes, MG Nest, Etc... We're Not Sure Though
It would make infantry squads in the game even that much more important.
As for the more advanced bunkers (concrete, steel, mounted heavy weapons such as arty, etc...), that should be left for the combat engineers.
That is assuming the mod will have engineers in the game.
Tusker2Zero- General [Moderator]
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Join date : 2008-11-21
Location : Nashville, TN USA
Re: What would be the base defense structure of all faction?
Actually Tusker That Will Be included
Its Called "Fortifying"
Its Called "Fortifying"
James100- General [Moderator]
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Age : 44
Re: What would be the base defense structure of all faction?
F-35 Lightning II wrote:How about the aircraft can we control them? Do the mod have some structures like airfield?
Aircraft will be called in from Control Vehicles (after a plane enters the battlefield, you can control it normally).
The plane will loiter around the battlefield until:
- It's fuel is almost spent;
- All weapons are used.
After that, the plane will get off the map, we can call it again later on (after it's rearmed and reequipped).
About the airfields, just as James said, there will be large airfields which can be captured.
The airfields will allow for real-time rearmament, refuel and repair of the aircraft (note that larger and more "special" aircraft such as the B-52, B-1B, B-2A, etc. won't be able to use the airfield).
Planes in TAOW will be extremely powerful, so the airfield can be a very "interesting" control point
Tusker2Zero wrote:Personally, I like C&C3's idea of having infantry squads build sandbag type bunkers. I think this idea could be extended to the other type of bunkers and nests as well.James100 wrote:... But We May Add Some Defense Structures Such As Bunkers, Foxholes, MG Nest, Etc... We're Not Sure Though
It would make infantry squads in the game even that much more important.
As for the more advanced bunkers (concrete, steel, mounted heavy weapons such as arty, etc...), that should be left for the combat engineers.
That is assuming the mod will have engineers in the game.
James100 wrote:Actually Tusker That Will Be included
Its Called "Fortifying"
Yeah, some vehicles and infantry are able to fortify themselves.
Some engineering units will be able to "build" some small defense emplacements though the system is still being built (some examples include sandbags, camouflaged positions, etc.), this is a way to include more defensive combat in the mod (we want both offensive, defensive and moderate players to have a lot of options ).
Sandbags will be able to be garrisoned by infantry squads (some possible upgrades may include camouflage nets, medical supplies, heavy weapons? etc. ):
Snake- General of the Army [Administrator]
- Posts : 5707
Join date : 2008-02-11
Location : Portugal
Re: What would be the base defense structure of all faction?
James100 wrote:F-35 , In TAOW They Will Be No Bases (Which Will Help With The Performance And The Realism)
You Will Start With A Command Vehicle And Start Calling In Units, When You Get More Generals Points
You Will Be Able To Purchase New And More Powerful Useful Units Etc...
But We May Add Some Defense Structures Such As Bunkers, Foxholes, MG Nest, Etc... We're Not Sure Though
i think the idea of beeing able to create defense structures is essential for defensive players, like myself
but maybe , when u achieve a very high rank, we should be able to built something like a great bunker with maybe an artillery piece or something
greetz
oh and by the way i like to hear that planes will be very important(like u see in my nick im kinda airforce freak )
AgustaBE- 2nd Lieutenant
- Posts : 317
Join date : 2008-11-15
Age : 31
Location : Belgium
Re: What would be the base defense structure of all faction?
oh
and what about road blocks? like in the mod an act of war, so if u have some "civilian-lookalike" units that can be used to trap the enemy(mostly with Russia i guess)u can stop them and also just for defense, since the road block should be manned by lots of units and vehicles
greetz
and what about road blocks? like in the mod an act of war, so if u have some "civilian-lookalike" units that can be used to trap the enemy(mostly with Russia i guess)u can stop them and also just for defense, since the road block should be manned by lots of units and vehicles
greetz
AgustaBE- 2nd Lieutenant
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Join date : 2008-11-15
Age : 31
Location : Belgium
Re: What would be the base defense structure of all faction?
F-16FightingFalcon wrote:James100 wrote:F-35 , In TAOW They Will Be No Bases (Which Will Help With The Performance And The Realism)
You Will Start With A Command Vehicle And Start Calling In Units, When You Get More Generals Points
You Will Be Able To Purchase New And More Powerful Useful Units Etc...
But We May Add Some Defense Structures Such As Bunkers, Foxholes, MG Nest, Etc... We're Not Sure Though
i think the idea of beeing able to create defense structures is essential for defensive players, like myself
but maybe , when u achieve a very high rank, we should be able to built something like a great bunker with maybe an artillery piece or something
greetz
Too true, I'm a defensive player sometimes (I love to fortify), and we know how important those structures are so I'd say we are including some special defenses just as James mentioned.
About great bunkers, well, we may probably include some "special" buildings to be captured on the map (Bunkers perhaps??? ).
F-16FightingFalcon wrote:oh and by the way i like to hear that planes will be very important(like u see in my nick im kinda airforce freak )
Same here, I LOVE combat aircraft (so does the rest of the TAOW Team).
F-16FightingFalcon wrote:oh
and what about road blocks? like in the mod an act of war, so if u have some "civilian-lookalike" units that can be used to trap the enemy(mostly with Russia i guess)u can stop them and also just for defense, since the road block should be manned by lots of units and vehicles
greetz
I'd say that roadblocks will be a special object which can be placed on the mapmaker (most probably with special animations and all).
Snake- General of the Army [Administrator]
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Join date : 2008-02-11
Location : Portugal
Re: What would be the base defense structure of all faction?
Snake wrote: I'd say that roadblocks will be a special object which can be placed on the mapmaker (most probably with special animations and all).
Music to my ears.
Tusker2Zero- General [Moderator]
- Posts : 430
Join date : 2008-11-21
Location : Nashville, TN USA
Re: What would be the base defense structure of all faction?
nice
what about airplane manouvres, will they be more spectacular then in ZH? like loopings and so and lots and lots more movements then always fly straight?
and... if a jet performs an airstrike will they fly-by over the target or like in ZH drop the bomb and then immediately make a super sharp turn back to where it comes from
greetz
what about airplane manouvres, will they be more spectacular then in ZH? like loopings and so and lots and lots more movements then always fly straight?
and... if a jet performs an airstrike will they fly-by over the target or like in ZH drop the bomb and then immediately make a super sharp turn back to where it comes from
greetz
AgustaBE- 2nd Lieutenant
- Posts : 317
Join date : 2008-11-15
Age : 31
Location : Belgium
Re: What would be the base defense structure of all faction?
Tusker2Zero wrote:Snake wrote: I'd say that roadblocks will be a special object which can be placed on the mapmaker (most probably with special animations and all).Music to my ears.
F-16FightingFalcon wrote:nice
what about airplane manouvres, will they be more spectacular then in ZH? like loopings and so and lots and lots more movements then always fly straight?
One of the first suggestions that Smooder (a teammate) did was to propose the inclusion of a brand new air combat system, we hope to include a system which will hopefully make planes fly more freely than ZH's though the system is still to be constructed (after our planes are fully coded we can proceed to create this new system).
At this moment, the biggest change we did was to take the height that planes can travel to it's maximum (meaning that the zoom span will be taken to it's max as well).
No longer will a B-52 or a B-2 fly at such ludicrously low altitudes to "deliver" ordnance.
I mean: Dropping a FAB (Fuel-Air Bomb) or a MOAB (Massive Ordnance Air Blast bomb) at that height???
F-16FightingFalcon wrote:and... if a jet performs an airstrike will they fly-by over the target or like in ZH drop the bomb and then immediately make a super sharp turn back to where it comes from
greetz
Definitely not, that was the very first point we talked about when we discussed Air Combat. We will try to change it to make it more realistic (ZH hard coded logics will be a serious opponent on this one ).
Snake- General of the Army [Administrator]
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Join date : 2008-02-11
Location : Portugal
Re: What would be the base defense structure of all faction?
If you are going to include some fortifications for defenses, I suggest that you should include some heavy anti - aircraft system like S-400 Triumf missiles for Russia and
MIM-104 Patriot for US and for EU
https://i.servimg.com/u/f63/13/43/90/27/us_pat10.jpg
US Patriot System
https://i.servimg.com/u/f63/13/43/90/27/german10.jpg
German Luftwaffe Patriot System
https://i.servimg.com/u/f63/13/43/90/27/russia10.jpg
Russian S-400 Triumf / SA - 21 Growler(NATO named)
but if you will include these heavy anti-aircraft missiles it should have limitations in number
so that the player will not do some concerts in terms of number of this anti-aircraft defense system. If you are afraid you will not enjoy some airstrike, strategy is the key, you can use special forces unit to sabotage the missile system or do some artillery strikes.
MIM-104 Patriot for US and for EU
https://i.servimg.com/u/f63/13/43/90/27/us_pat10.jpg
US Patriot System
https://i.servimg.com/u/f63/13/43/90/27/german10.jpg
German Luftwaffe Patriot System
https://i.servimg.com/u/f63/13/43/90/27/russia10.jpg
Russian S-400 Triumf / SA - 21 Growler(NATO named)
but if you will include these heavy anti-aircraft missiles it should have limitations in number
so that the player will not do some concerts in terms of number of this anti-aircraft defense system. If you are afraid you will not enjoy some airstrike, strategy is the key, you can use special forces unit to sabotage the missile system or do some artillery strikes.
F-35 Lightning II- Master Sergeant
- Posts : 97
Join date : 2009-01-07
Re: What would be the base defense structure of all faction?
You see we decided not to include these kind of units in the mod. All Anti-Aircraft weapons will be done by mobile units. M6 , Gepard, and Tunguska. even those you mentioned are mobile vehicles they just seem to heavy. we might change our mind though, so if we do choose to include them you bet we'll pick those 3.
Re: What would be the base defense structure of all faction?
F-35 Lightning II wrote:If you are going to include some fortifications for defenses, I suggest that you should include some heavy anti - aircraft system like S-400 Triumf missiles for Russia and
MIM-104 Patriot for US and for EU
https://i.servimg.com/u/f63/13/43/90/27/us_pat10.jpg
US Patriot System
https://i.servimg.com/u/f63/13/43/90/27/german10.jpg
German Luftwaffe Patriot System
https://i.servimg.com/u/f63/13/43/90/27/russia10.jpg
Russian S-400 Triumf / SA - 21 Growler(NATO named)
but if you will include these heavy anti-aircraft missiles it should have limitations in number
so that the player will not do some concerts in terms of number of this anti-aircraft defense system. If you are afraid you will not enjoy some airstrike, strategy is the key, you can use special forces unit to sabotage the missile system or do some artillery strikes.
i think its a great idea to include them , but built limit 1, u can only built it at the highest rank or so .
but then it has to be very long ranged and 1 shot 1 kill even for great bombers such as B2 ...
greetz
AgustaBE- 2nd Lieutenant
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Age : 31
Location : Belgium
Re: What would be the base defense structure of all faction?
We May Include In Special Campaign Missions Though......
As Non-Playable Of Course
As Non-Playable Of Course
James100- General [Moderator]
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Re: What would be the base defense structure of all faction?
Well F-16 As Mark Said These Are Just Too Heavy, They Should Be Included In A WW3 Mod Not TAOW
Sorry Folks We Cannot Include Them Coz In Reality These Are Plane Fu***rs
Sorry Folks We Cannot Include Them Coz In Reality These Are Plane Fu***rs
James100- General [Moderator]
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Re: What would be the base defense structure of all faction?
James100 wrote:Well F-16 As Mark Said These Are Just Too Heavy, They Should Be Included In A WW3 Mod Not TAOW
Sorry Folks We Cannot Include Them Coz In Reality These Are Plane Fu***rs
yeah they are some hard stuf ^^
maybe a good campain mission is to that u have to disable 1 with only one navy-seal squad or something, so that the bombers can pass without any further problems
cheers
AgustaBE- 2nd Lieutenant
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Re: What would be the base defense structure of all faction?
BTW i(but not only me i guess)would appriciate it if we see it maybe just once as non controlable or something in campain mode!!!
cheers
cheers
AgustaBE- 2nd Lieutenant
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Location : Belgium
Re: What would be the base defense structure of all faction?
yes I agree with you with that, it is heavy and less mobility. I'm just wondering how can a M6 Linebacker Stinger missile fire at long range bomber like Tu-160? Stinger missile effective range is 15,750 ft but the Tu-160 can bombard at 30,000 ft. Guys, I'm sorry if I offended you, I'm just having some clarifications..
F-35 Lightning II- Master Sergeant
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Re: What would be the base defense structure of all faction?
F-16FightingFalcon wrote:BTW i(but not only me i guess)would appriciate it if we see it maybe just once as non controlable or something in campain mode!!!
cheers
We're Not Sure, Till That Will See ,
yes I agree with you with that, it is heavy and less mobility. I'm just wondering how can a M6 Linebacker Stinger missile fire at long range bomber like Tu-160? Stinger missile effective range is 15,750 ft but the Tu-160 can bombard at 30,000 ft. Guys, I'm sorry if I offended you, I'm just having some clarifications..
No Worries No Offends
Well Its Coz The Stingers Used By The Linebacker Are Extremely Well Upgraded
If It Was Standard , Its A Catastrophe Coz Standard Stingers Are Meant To Fire At Helicopters Not Planes
James100- General [Moderator]
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Re: What would be the base defense structure of all faction?
Ah I see... the fighter aircraft will be the one who do the guarding the airspace so that no bombers will ever touch the ground units... that's nice.. Intercepting roles...
That is absolutely nice to see some airshow and dogfights...
I remember lockheed martin says that F-35 is not a dog but a horserace...
The F-35 will say.. Come on Doggie, Catch me if you can! then
He will say byebye you!....
That is absolutely nice to see some airshow and dogfights...
I remember lockheed martin says that F-35 is not a dog but a horserace...
The F-35 will say.. Come on Doggie, Catch me if you can! then
He will say byebye you!....
F-35 Lightning II- Master Sergeant
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James100- General [Moderator]
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