F-35 fires missile
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F-35 fires missile
In reality, Because of the AN/AAQ-37 Electro-Optical Distributed Aperture System the F-35 can track and fire missiles at enemy within his range 360 Degrees...
I hope this capabilities of F-35 will be included in this mod...
I hope this capabilities of F-35 will be included in this mod...
Last edited by F-35 Lightning II on Fri Aug 07, 2009 11:24 am; edited 1 time in total (Reason for editing : add words)
F-35 Lightning II- Master Sergeant
- Posts : 97
Join date : 2009-01-07
Re: F-35 fires missile
I believe it is possible to realistically include AA missiles with a 360 degree of lock on/attack range for the F-35 (more specifically for it's AIM-9X Block II short range Air-to-Air missiles).
One of the team's ambitious objectives regarding aircraft is to allow players to manually choose various "Weapon Sets" per aircraft (thus dramatically increasing the plane's adaptability and versatility).
Unlike a mere and simple upgrade to add a new weapon, our objective is to allow players to manually choose the plane's armament (typically two weapon types per set, not counting integral weapons such as cannons).
Let's take the F-16C for example:
It's basic (standard) weapon load consists of six short range AIM-9 Sidewinders (AA Missiles) and two Mk.82 bombs (basic Air-to-Ground attack).
Since the F-16 is a multirole aircraft, the player will be able to change it to more "specialized" roles, for example: Air-to-Ground.
After the plane is equipped with the new Air-to-Ground weapons it's weapon load will change to two AIM-9 Sidewinders and six Maverick air to ground missiles.
Since the M61A1 Vulcan is an integral weapon it won't be changed after the weapons are modified.
The conventional (standard) payload of the F-35B will consist of internally carried weapons (to maintain stealth), most likely two AA and AG missiles/bombs.
Possibly:
As we know, the F-35 is very versatile and haves a huge amount of possible weapons it can carry, therefore it'll obviously have other weapon payloads for the player to manually choose.
External weapon loads will be possible at the expense of stealth capabilities (the AIM-9X Block II which was mentioned earlier is an externally carried weapon).
One of the team's ambitious objectives regarding aircraft is to allow players to manually choose various "Weapon Sets" per aircraft (thus dramatically increasing the plane's adaptability and versatility).
Unlike a mere and simple upgrade to add a new weapon, our objective is to allow players to manually choose the plane's armament (typically two weapon types per set, not counting integral weapons such as cannons).
Let's take the F-16C for example:
It's basic (standard) weapon load consists of six short range AIM-9 Sidewinders (AA Missiles) and two Mk.82 bombs (basic Air-to-Ground attack).
Since the F-16 is a multirole aircraft, the player will be able to change it to more "specialized" roles, for example: Air-to-Ground.
After the plane is equipped with the new Air-to-Ground weapons it's weapon load will change to two AIM-9 Sidewinders and six Maverick air to ground missiles.
Since the M61A1 Vulcan is an integral weapon it won't be changed after the weapons are modified.
The conventional (standard) payload of the F-35B will consist of internally carried weapons (to maintain stealth), most likely two AA and AG missiles/bombs.
Possibly:
- Two AIM-120C (AA Missiles)
- Two 1,000-pound GBU-32 JDAM's (Air-to-Ground)
- 25mm GAU-22A gun.
As we know, the F-35 is very versatile and haves a huge amount of possible weapons it can carry, therefore it'll obviously have other weapon payloads for the player to manually choose.
External weapon loads will be possible at the expense of stealth capabilities (the AIM-9X Block II which was mentioned earlier is an externally carried weapon).
Snake- General of the Army [Administrator]
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Join date : 2008-02-11
Location : Portugal
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